Sending a `GamepadButtonChangedEvent` but `Axis<GamepadButton>` is not changed
Open
A-Input
C-Bug
D-Straightforward
S-Needs-Investigation
X-Uncontroversial
- Dominant language
- Rust
- Stars
- 48.2k
- Forks
- 4.8k
- Avg merge
- 3d 22h
- Merged PRs (30d)
- 161
Description
## Bevy version
- Versions after #9446 merged.
## What you did
Sending a `GamepadButtonChangedEvent` to modify the state of `Axis`.
## What went wrong
Nothing changed.
Contributor guide
Assessment
This issue has not been assessed yet.