bevyengine / bevyengine/bevy

Sending a `GamepadButtonChangedEvent` but `Axis<GamepadButton>` is not changed

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#13,195 1 comment 0 reactions 0 assignees View on GitHub
A-Input C-Bug D-Straightforward S-Needs-Investigation X-Uncontroversial
Dominant language
Rust
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3d 22h
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Description

## Bevy version

- Versions after #9446 merged.

## What you did

Sending a `GamepadButtonChangedEvent` to modify the state of `Axis`.

## What went wrong

Nothing changed.

Contributor guide

Open the contributing guide

Assessment

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