iOS WASM out of memory error - asset loading
- Dominant language
- Rust
- Stars
- 48.2k
- Forks
- 4.8k
- Avg merge
- 3d 16h
- Merged PRs (30d)
- 171
Description
## Bevy version
0.13.1
```
AdapterInfo { name: "Apple GPU", vendor: 4203, device: 0, device_type: Other, driver: "", driver_info: "", backend: Gl }
```
iOS 17.2
Loading 10 larger images quickly with `asset_server.load(format!("tester{}.webp", x));` on iOS web causes:

https://github.com/v-kat/bevy_bad_render_bug_repo has a reproduction
Also see https://github.com/bevyengine/bevy/discussions/12678#discussioncomment-9076015
Contributor guide
Research direction
Start with the reproduction repository and run the iOS 17.2 web case that loads 10 larger WebP images through asset_server.load(format!("tester{}.webp", x)). Read the linked discussion for related findings; done means identifying the asset-loading cause of the out-of-memory error and verifying the reproduction no longer fails.
Written by the indexing model from the issue text.
Assessment
- Tech stack
- ios, rust, wasm
- Domain
- game-dev, mobile-dev, performance
- Issue type
- Bug
- Difficulty
- 5/5
- Estimated time
- Over a week
- Activity status
- Stale
- Clarity
- Needs clarification
- Newbie friendliness
- 20/100