Strange behavior on PinePhone Pro
- Dominant language
- Rust
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Description
## Bevy version
v0.13.1
## \[Optional\] Relevant system information
```ignore
Adapter Gl AdapterInfo { name: "Mali-T860 (Panfrost)", vendor: 65541, device: 0, device_type: IntegratedGpu, driver: "", driver_info: "", backend: Gl }
```
[Phone specs](https://pine64.org/devices/pinephone_pro).
[More detailed CPU specs](http://rockchip.wikidot.com/rk3399).
## What you did
I trying to run examples from the Bevy repo.
## What went wrong
If I try to any example like this:
```bash
cargo run --example sprite --features=wayland
```
I have the following error:
```
Handling wgpu errors as fatal by default
thread 'main' panicked at /home/shatur/.cargo/registry/src/index.crates.io-6f17d22bba15001f/wgpu-0.19.3/src/backend/wgpu_core.rs:3006:5:
wgpu error: Validation Error
Caused by:
In Device::create_bind_group_layout
note: label = `mesh2d_layout`
Binding 0 entry is invalid
Downlevel flags DownlevelFlags(VERTEX_STORAGE) are required but not supported on the device.
This is not an invalid use of WebGPU: the underlying API or device does not support enough features to be a fully compliant implementation. A subset of the features can still be used. If you are running this program on native and not in a browser and wish to work around this issue, call Adapter::downlevel_properties or Device::downlevel_properties to get a listing of the features the current platform supports.
```
In order to fix it I set `WGPU_SETTINGS_PRIO=webgl2` environment variable.
Now all 2D examples work, I can run `sprite` or `breakout` examples without issues.
But when I try to run any 3D example like this:
```bash
WGPU_SETTINGS_PRIO=webgl2 cargo run --example 3d_scene --features=wayland
```
It crashes with the following output: [log.txt](https://github.com/bevyengine/bevy/files/14815938/log.txt)
## Additional information
My setup:

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