IOS Audio stops if user switches receives a call
Open
A-Audio
C-Bug
- Dominant language
- Rust
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Description
## Bevy version
Bevy 0.13.0
## System information
iPhone 11, ios 17.2.1
If your bug is rendering-related, copy the adapter info that appears when you run Bevy.
## What you did
Was playing a cool bevy game on my phone, received a call. When I resumed bevy app, there was no audio until I manually restarted the application.
Normal Task switching does not seem to trigger this behavior
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