Add an audio example demonstrating how to play randomized sound effects
Open
A-Audio
C-Examples
D-Complex
X-Needs-SME
- Dominant language
- Rust
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Description
## What problem does this solve or what need does it fill?
When working with sound effects in games, audio files should
## What solution would you like?
Core requirements:
1. The player must be able to do something.
2. When a trigger occurs, the sound effect plays.
3. The sound effect is chosen from a pool of random sound effects.
Stretch goals:
1. The player can take multiple actions, and the set of sound effects is structured sensibly to model this.
2. The sound effects are procedurally varied in some way.
## Additional context
You should consider reusing existing sound effects from the repo to save on file size.
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