Refactor and Turn Ui tree debug into a tool
- Dominant language
- Rust
- Stars
- 48.2k
- Forks
- 4.8k
- Avg merge
- 3d 16h
- Merged PRs (30d)
- 171
Description
> I think that the UI layout debug should be refactored so it can fit well into this crate.
_Originally posted by @alice-i-cecile in https://github.com/bevyengine/bevy/issues/12351#issuecomment-1984469910_
The objective here is to refactor Ui layout debug in a way that can fit into `bevy_dev_tools`.
The tool in question should be based on [Ui layout tree debug](https://github.com/bevyengine/bevy/blob/a6ec32aca48a725396c331789b4fff40d8f22da8/crates/bevy_ui/src/layout/debug.rs)
Contributor guide
Research direction
Start with crates/bevy_ui/src/layout/debug.rs, the referenced implementation for the UI layout tree debug. Read the surrounding bevy_dev_tools organization and determine how this tool should fit there. Done means the UI layout debug has been refactored into bevy_dev_tools without changing the stated tool objective.
Written by the indexing model from the issue text.
Assessment
- Tech stack
- rust
- Domain
- devtools, tooling
- Issue type
- Refactor
- Difficulty
- 4/5
- Estimated time
- 3-5 days
- Activity status
- Stale
- Clarity
- Mostly clear
- Newbie friendliness
- 35/100