bevyengine / bevyengine/bevy

Explore background CPU->GPU RenderAsset upload

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#12,263 1 comment 1 reaction 0 assignees View on GitHub
A-Rendering C-Feature C-Performance S-Ready-For-Implementation
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Rust
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Description

For Mesh and Image data, when `RenderAssetUsages == RENDER_WORLD`, when can potentially move the asset data to a background task and have that task upload the data to a GPU buffer in order to prevent blocking other systems from running.

Related: https://github.com/bevyengine/bevy/pull/9893

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