Deferred example shows differences between rendering methods
- Dominant language
- Rust
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Description
## Bevy version
bf30a25ef
## \[Optional\] Relevant system information
```ignore
AdapterInfo { name: "NVIDIA GeForce RTX 4070", vendor: 4318, device: 10118, device_type: DiscreteGpu, driver: "NVIDIA", driver_info: "537.58", backend: Vulkan }
SystemInfo { os: "Windows 11 Pro", kernel: "22621", cpu: "13th Gen Intel(R) Core(TM) i7-13700K", core_count: "16", memory: "31.7 GiB" }
```
## What you did
```
cargo r --example deferred_rendering
```
## What went wrong
Expected all 3 methods to produce the same rendering. Forward+Prepass looks different.
## Additional information
Deferred (or Forward)

Forward + Prepass : feels "less deep" than the others (very noticeable when switching between the two, less so in a screenshot), note the left side shadow band where Deferred had a white highlight

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