bevyengine / bevyengine/bevy

Make running the AssetProccessor a runtime option

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#10,464 1 comment 1 reaction 0 assignees View on GitHub
A-Assets C-Usability D-Trivial
Dominant language
Rust
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Description

## What problem does this solve or what need does it fill?

Whether the `AssetProccessor` is started or not can currently only be controlled at compile time with the `asset_proccessor` feature flag.

## What solution would you like?

Allow this to be configured at run time through an option on the `AssetPlugin`.

## Additional context

[Discussion on Discord](https://discord.com/channels/691052431525675048/749332104487108618/1171927447483191296)

Contributor guide

Open the contributing guide

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