bevyengine / bevyengine/bevy

bevy_reflect's type names don't line up with bevy_ecs

Open
#10,371 0 comments 0 reactions 0 assignees View on GitHub
A-ECS A-Reflection C-Bug
Dominant language
Rust
Stars
48.2k
Forks
4.8k
Avg merge
3d 16h
Merged PRs (30d)
171

Description

> Seeing one problem with the type_name change. So now it only accepts type_name from bevy reflect. Issue is that the ComponentDescriptor's name field is still taken from std::any::type_name::

From @nicopap [here](https://discord.com/channels/691052431525675048/692572690833473578/1170431963035873410).

Contributor guide

Open the contributing guide

Research direction

Start by tracing bevy_reflect's type_name handling and the ComponentDescriptor name assignment mentioned in the issue, then compare both paths for a reflected component. Done means the names exposed by bevy_reflect and bevy_ecs use the same source and remain consistent.

Written by the indexing model from the issue text.

Assessment

Tech stack
rust
Domain
game-dev
Issue type
Bug
Difficulty
3/5
Estimated time
1-2 days
Activity status
Stale
Clarity
Mostly clear
Newbie friendliness
35/100

Get new issues in your inbox

A short digest of beginner-friendly GitHub issues.