better-modernized-combat / better-modernized-combat/bmod-client
Consistent naming schemes
Nobody has claimed this yet.
- Dominant language
- Lua
- Stars
- 1
- Forks
- 0
- PR merge metrics
- No merged PRs in 30d
Description
We need to give everything a quick once-over for potentially inconsistent naming schemes. This is going into the Goose scope, because fixing names is save-breaking (or at least is save-breaking unless we want to invest significant manual labor in un-fucking player profiles).
One candidate here are commodities, and specifically salvage 3dbs and salvage commodity nicknames.
Not sure if visual effects and sound effects are still inconsistent, but definitely worth checking.
Contributor guide
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First steps
- Read the whole issue, then the project's contributing guide.
- Comment on the issue to say you are picking it up — it saves two people doing the same work.
- Fork the repository and make your change on a branch.
- Open a pull request that references the issue number.
Research direction
No files or tests are named. Start by locating the commodity definitions, including salvage 3DBs and commodity nicknames, then check whether visual and sound effect names follow the same conventions. Done means documenting a consistent naming scheme and identifying the save-compatibility impact on player profiles.
Written by the indexing model from the issue text.
Assessment
- Tech stack
- lua
- Domain
- game-dev
- Issue type
- Refactor
- Difficulty
- 5/5
- Estimated time
- Over a week
- Activity status
- Stale
- Clarity
- Needs clarification
- Newbie friendliness
- 25/100