better-modernized-combat / better-modernized-combat/bmod-client
Create, Populate and Test Patrol and Ambient Encounters
- Dominant language
- Lua
- Stars
- 1
- Forks
- 0
- PR merge metrics
- No merged PRs in 30d
Description
At present Colorado is empty. We need to reimplement what we had in the previous build for fields, and expand populations properly to cover the areas they are supposed to, both in ambient areas outside of fields, in patrol paths and tradelane traffic. This should cover all three active factions: Navy, Xenos and DSE.
We currently have a set of tracks files for patrols, but these require reimplemented encounter files with complete loadouts and NPCs to properly function.
This is blocked by #1 and #2
Contributor guide
No contributing guide indexed for this repository
Research direction
Start by reviewing the existing patrol track files and the blockers in issues #1 and #2, then compare them with the previous build's encounter setup. Map the required encounter files, loadouts, and NPC populations across ambient areas, patrol paths, and tradelane traffic for Navy, Xenos, and DSE. Done means all three factions populate their intended areas and the encounters function correctly.
Written by the indexing model from the issue text.
Assessment
- Tech stack
- lua
- Domain
- game-dev
- Issue type
- Feature
- Difficulty
- 5/5
- Estimated time
- Over a week
- Activity status
- Stale
- Clarity
- Mostly clear
- Newbie friendliness
- 25/100