better-modernized-combat / better-modernized-combat/bmod-client

Create, Populate and Test Patrol and Ambient Encounters

Open
#3 5 comments 0 reactions 0 assignees View on GitHub
enhancement
Dominant language
Lua
Stars
1
Forks
0
PR merge metrics
No merged PRs in 30d

Description

At present Colorado is empty. We need to reimplement what we had in the previous build for fields, and expand populations properly to cover the areas they are supposed to, both in ambient areas outside of fields, in patrol paths and tradelane traffic. This should cover all three active factions: Navy, Xenos and DSE.

We currently have a set of tracks files for patrols, but these require reimplemented encounter files with complete loadouts and NPCs to properly function.

This is blocked by #1 and #2

Contributor guide

No contributing guide indexed for this repository

Research direction

Start by reviewing the existing patrol track files and the blockers in issues #1 and #2, then compare them with the previous build's encounter setup. Map the required encounter files, loadouts, and NPC populations across ambient areas, patrol paths, and tradelane traffic for Navy, Xenos, and DSE. Done means all three factions populate their intended areas and the encounters function correctly.

Written by the indexing model from the issue text.

Assessment

Tech stack
lua
Domain
game-dev
Issue type
Feature
Difficulty
5/5
Estimated time
Over a week
Activity status
Stale
Clarity
Mostly clear
Newbie friendliness
25/100

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