bearbob / bearbob/cyoa_engine

Variable page content

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Dominant language
Kotlin
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No merged PRs in 30d

Description

Explore how we can make page content variable, so that parts of the text are adapted depending on the state.
Example: if a user had a choice between a spear and a sword earlier, the text passage might say "You grab your sword" or "You grab your spear".
For that we don't want to create two separate pages.

Contributor guide

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Research direction

The issue does not identify files, tests, or entry points to inspect. Start by locating how pages and passage text are represented and how prior choices are stored, then determine a design for substituting state-dependent content without duplicating pages. Done means passages can render different text for choices such as sword versus spear.

Written by the indexing model from the issue text.

Assessment

Tech stack
kotlin
Domain
game-dev
Issue type
Feature
Difficulty
5/5
Estimated time
Over a week
Activity status
Stale
Clarity
Needs clarification
Newbie friendliness
25/100

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