bazelbuild / bazelbuild/rules_swift
Android binary size is very large
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- Dominant language
- Starlark
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Description
Currently even the simplest Swift android NDK bundle is almost 8mbs, compared to like 10k from the most trivial C* bundle. This is probably a barrier to adoption. We should look to see if there's any low hanging fruit we can fix.
cc @AttilaTheFun
Contributor guide
Research direction
Start by reproducing the simplest Swift Android NDK bundle and measuring its size against the trivial C bundle described in the issue. Investigate the build output to identify low-hanging sources of the roughly 8 MB size; done means documenting and addressing a concrete size reduction, with measurements showing the result.
Written by the indexing model from the issue text.
Assessment
- Tech stack
- android, swift
- Domain
- build-system, mobile-dev, performance
- Issue type
- Feature
- Difficulty
- 5/5
- Estimated time
- Over a week
- Activity status
- Quiet
- Clarity
- Needs clarification
- Newbie friendliness
- 35/100