Dynamic spawn scheduler prevents remote cache from being populated
- Dominant language
- Java
- Stars
- 25.8k
- Forks
- 4.6k
- Avg merge
- 2d 20h
- Merged PRs (30d)
- 72
Description
When a local action racing a remote action wins, the dynamic spawn scheduler cancels the remote action. As a result, we never populate the remote cache with the results of this cancelled action, and subsequent builds from the same or a different user cannot benefit from reuse.
An option here would be to make the dynamic spawn scheduler not cancel remote actions. This way they would eventually populate the cache and be reusable by other users/builds. But this would be inefficient because we'd leave some remote actions running when we know we don't truly care about their results.
Therefore, a better solution suggested by @philwo would be to delegate this "cancellation" to the remote execution service. The dynamic spawn scheduler should tell the remote service that it doesn't care about the action any longer (instead of forcibly canceling it), and the remote service would be in charge of deciding whether it wants to continue running the action if resources permit it or dropping it under pressure (or whichever other policy).
Filing under Bazel because we need to propagate this signal to the remote execution engine, which requires code changes and possibly some changes to the protocol. CC @buchgr
Contributor guide
Research direction
Start by tracing cancellation in the dynamic spawn scheduler and following how it reaches the remote execution engine. Inspect the remote execution protocol and related entry points to determine how an uninterested signal can be propagated. Done means the scheduler no longer forcibly cancels the remote action, while the remote service can choose whether to continue and later populate the cache.
Written by the indexing model from the issue text.
Assessment
- Tech stack
- java
- Domain
- build-system, distributed-systems
- Issue type
- Bug
- Difficulty
- 5/5
- Estimated time
- Over a week
- Activity status
- Quiet
- Clarity
- Mostly clear
- Newbie friendliness
- 28/100