bazel-xcode / bazel-xcode/PodToBUILD

clarification on texture example

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Swift
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Description

https://github.com/wweevv-johndpope/Telegram-iOS/tree/dev/async

I can see the texture example successfully build / extract to vendor folder etc.

I have spent last day and half attempting to use this code in project above.

I can see the vendor folder get populated just as the sample project does - but I can't verify I can then use the asyncdisplaykit inside a project.

I started to install telusi and went down that rabbit hole attempting to generate an xcode project
it wasn't succesful. I guess the texture sample is just a framework?
I want a TextureProject sample that does same as texture - but uses it inside a appdelegate.swift
It's like I'm missing a global configuration.... been pulling my hair out....
Please help.
Screen Shot 2022-08-27 at 9 50 17 pm

BACKGROUND
Telegram uses a slimmed down fork of asyncdisplaykit locally - but they threw out some useful classes.
I'm attempting to upgrade it.

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