azerothcore / azerothcore/mod-guild-zone-system
Barbz' suggestions
- Dominant language
- C++
- Stars
- 12
- Forks
- 17
- PR merge metrics
- No merged PRs in 30d
Description
For anyone interested in this module, it's a good basis but it's far from being good at the moment. Just a few suggestions coming to my mind right now
- Each zone is empty, deprived of NPCs, gameobjects etc... The zones could have NPCs already spawned for the guilds. It would require quite a lot of "world building" to fill all the zones with the same NPCs.
- Other solution: give the player the ability to spawn NPCs and gameobjects with items/spells, more flexibility, more customization, less worldbuilding work but harder to implement
- A zone should be buyable only for X time, configurable in the conf. Then can be bought again before the timer ends for the guild members. Default: 1 month
- Maybe add the possibility of phasing like in the other mod-guildhouse ? but could be simply a config option as the absence of phasing (and the limited amount of zones) is also quite interesting
- Allow the user to buy the zones with a custom currency/token instead of gold (configurable or have the vendor sell the tokens against gold)
- Put an innkeeper for hearthstones :P and put a portal to go back
Contributor guide
No contributing guide indexed for this repository
Research direction
No files, tests, or entry points are named. First agree on one of the proposed features and define its scope, configuration, and acceptance criteria; the work is done only when that single feature is implemented and verified in the module.
Written by the indexing model from the issue text.
Assessment
- Tech stack
- cpp
- Domain
- game-dev
- Issue type
- Feature
- Difficulty
- 5/5
- Estimated time
- Over a week
- Activity status
- Stale
- Clarity
- Needs clarification
- Newbie friendliness
- 15/100