azerothcore / azerothcore/mod-guild-zone-system

Barbz' suggestions

Open
#4 0 comments 0 reactions 0 assignees View on GitHub
enhancement
Dominant language
C++
Stars
12
Forks
17
PR merge metrics
No merged PRs in 30d

Description

For anyone interested in this module, it's a good basis but it's far from being good at the moment. Just a few suggestions coming to my mind right now

- Each zone is empty, deprived of NPCs, gameobjects etc... The zones could have NPCs already spawned for the guilds. It would require quite a lot of "world building" to fill all the zones with the same NPCs.
- Other solution: give the player the ability to spawn NPCs and gameobjects with items/spells, more flexibility, more customization, less worldbuilding work but harder to implement
- A zone should be buyable only for X time, configurable in the conf. Then can be bought again before the timer ends for the guild members. Default: 1 month
- Maybe add the possibility of phasing like in the other mod-guildhouse ? but could be simply a config option as the absence of phasing (and the limited amount of zones) is also quite interesting
- Allow the user to buy the zones with a custom currency/token instead of gold (configurable or have the vendor sell the tokens against gold)
- Put an innkeeper for hearthstones :P and put a portal to go back

Contributor guide

No contributing guide indexed for this repository

Research direction

No files, tests, or entry points are named. First agree on one of the proposed features and define its scope, configuration, and acceptance criteria; the work is done only when that single feature is implemented and verified in the module.

Written by the indexing model from the issue text.

Assessment

Tech stack
cpp
Domain
game-dev
Issue type
Feature
Difficulty
5/5
Estimated time
Over a week
Activity status
Stale
Clarity
Needs clarification
Newbie friendliness
15/100

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