azerothcore / azerothcore/mod-autobalance

Bug: Gunship Battle Impossible

Open
#197 4 comments 0 reactions 0 assignees View on GitHub
Dominant language
C++
Stars
160
Forks
141
PR merge metrics
No merged PRs in 30d

Description

### Current Behaviour

Scale 1/10 normal, cannons do 35 damage (0.1%) per shot, enemy takes down your ship within 60 seconds, before you even dent their ship's hp.

### Expected Behaviour

NPC cannon should be scaled down, not player cannon.

### Steps to reproduce the problem

Start gunship solo

### Extra Notes

_No response_

### AutoBalance Debug Commands

_No response_

### AC rev. hash/commit

n/a

### Operating system

Windows

### Custom changes or Modules

_No response_

Contributor guide

No contributing guide indexed for this repository

Research direction

Start by reproducing the issue with a solo gunship on Windows, then trace where gunship and NPC cannon damage are scaled. Done means NPC cannon damage is reduced while player cannon damage remains effective enough to defeat the enemy.

Written by the indexing model from the issue text.

Assessment

Tech stack
cpp
Domain
game-dev
Issue type
Bug
Difficulty
3/5
Estimated time
1-2 days
Activity status
Stale
Clarity
Mostly clear
Newbie friendliness
35/100

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