azerothcore / azerothcore/mod-autobalance
Bug: Gunship Battle Impossible
- Dominant language
- C++
- Stars
- 160
- Forks
- 141
- PR merge metrics
- No merged PRs in 30d
Description
### Current Behaviour
Scale 1/10 normal, cannons do 35 damage (0.1%) per shot, enemy takes down your ship within 60 seconds, before you even dent their ship's hp.
### Expected Behaviour
NPC cannon should be scaled down, not player cannon.
### Steps to reproduce the problem
Start gunship solo
### Extra Notes
_No response_
### AutoBalance Debug Commands
_No response_
### AC rev. hash/commit
n/a
### Operating system
Windows
### Custom changes or Modules
_No response_
Contributor guide
No contributing guide indexed for this repository
Research direction
Start by reproducing the issue with a solo gunship on Windows, then trace where gunship and NPC cannon damage are scaled. Done means NPC cannon damage is reduced while player cannon damage remains effective enough to defeat the enemy.
Written by the indexing model from the issue text.
Assessment
- Tech stack
- cpp
- Domain
- game-dev
- Issue type
- Bug
- Difficulty
- 3/5
- Estimated time
- 1-2 days
- Activity status
- Stale
- Clarity
- Mostly clear
- Newbie friendliness
- 35/100