azerothcore / azerothcore/mod-autobalance
Bug: Vehicles should not be scaled down when other monsters in an instance are scaled down.
- Dominant language
- C++
- Stars
- 160
- Forks
- 141
- PR merge metrics
- No merged PRs in 30d
Description
### Current Behaviour
Vehicles are scaled down along with all other NPCs in an instance.
### Expected Behaviour
Vehicles should be unaffected just like players. Vehicles are, in effect, extensions of players.
### Steps to reproduce the problem
Enter any vehicle based fight solo.
You will be unable to do enough damage for it to matter while in a vehicle.
### Extra Notes
When the instance has a boss scaled down, it is presumably to make it so, for instance, 1 player can make up for not having the other 9 or 24. By making vehicles also scale down this completely negates the purpose of scaling in any fight involving vehicles.
### AutoBalance Debug Commands
_No response_
### AC rev. hash/commit
Current version.
### Operating system
Windows 11
### Custom changes or Modules
_No response_
Contributor guide
No contributing guide indexed for this repository
Research direction
Start with the solo vehicle-based fight described in the reproduction steps and compare vehicle damage when the instance boss is scaled down. Trace the instance scaling behavior for NPCs and verify that vehicles remain unaffected like players; done means vehicle fights retain effective damage while other scaling still works.
Written by the indexing model from the issue text.
Assessment
- Tech stack
- cpp
- Domain
- game-dev
- Issue type
- Bug
- Difficulty
- 3/5
- Estimated time
- 1-2 days
- Activity status
- Stale
- Clarity
- Mostly clear
- Newbie friendliness
- 42/100