azerothcore / azerothcore/mod-aoe-loot
Bug: Group Loot
- Dominant language
- C++
- Stars
- 76
- Forks
- 64
- PR merge metrics
- No merged PRs in 30d
Description
### Current Behaviour
The issue is with Group Loot, when the green+ items are displayed the "Need/Greed/Pass" options. If you open the loot 2 times before resolving the loot roll, you won't get any items... they will banish. An example are the key gems in LBRS, if the issue happens, you wont get them, and you will be forced to repeat the dungeon to get them.
### Expected Behaviour
The roll items from the earlier groups shouldn't go missing.
### Steps to reproduce the problem
- Join a LFG dungeon, any of them is ok, you can use the random.
- Go to a room were you can kill 2 different groups of mobs, if they are at least 5 in each group better.
- Kill the first group and open the loot. Without selecting the "Need/Greed/Pass" any of the green+ items.
- Kill the second group and open their loot too, with the first group options still open.
- Choose Need or Greed of any item so that you should get them, and see if you really get the items.
### Extra Notes
_No response_
### AC rev. hash/commit
AzerothCore rev. 8f293d00eef4 2026-05-17 08:06:40 -0300 (master branch) (Win64, RelWithDebInfo, Static)
### Operating system
Windows 11
### Custom changes or Modules
List of enabled modules:
|- mod-1v1-arena
|- mod-ah-bot-plus
|- mod-ale
|- mod-aoe-loot
|- mod-assistant
|- mod-autobalance
|- mod-breaking-news-override
|- mod-fly-in-old-world
|- mod-junk-to-gold
|- mod-npc-services
|- mod-profession-experience
|- mod-quick-respawn
|- mod-starter-guild
Contributor guide
No contributing guide indexed for this repository
Research direction
Start by reproducing the two-group loot sequence described in the issue, then inspect the group-loot handling in mod-aoe-loot. Done means resolving an item from the earlier group after opening the later group still awards it instead of making it disappear.
Written by the indexing model from the issue text.
Assessment
- Tech stack
- cpp
- Domain
- game-dev
- Issue type
- Bug
- Difficulty
- 4/5
- Estimated time
- 3-5 days
- Activity status
- Quiet
- Clarity
- Mostly clear
- Newbie friendliness
- 48/100