aui-framework / aui-framework/aui
DirectX support
- Dominant language
- C++
- Stars
- 598
- Forks
- 44
- Avg merge
- 17h 56m
- Merged PRs (30d)
- 3
Description
Migrate to d3d9/10/11 under Windows.
Milestones:
- [x] Put all GL and software renderer related stuff to a namespace
- [x] Develop a DSL for shaders compiling to software renderer code + DirectX hlsl + OpenGL glsl and rewrite all shaders (also get rid of #41). Would be nice to use C++ as DSL (`boost::proto`) and avoid external compilers (e.g. aui.toolbox)
- [x] Provide a mechanism which queries DirectX/OpenGL/software support and allows application to choose a required graphics API
- [ ] Add DirectX support using new shader DSL
Contributor guide
Research direction
The issue names no files, tests, or entry points. Start by locating the existing shader DSL and renderer implementations, then trace the support-query and API-selection mechanism described in the completed milestones. Done means DirectX support is implemented using the new shader DSL under Windows.
Written by the indexing model from the issue text.
Assessment
- Tech stack
- cpp
- Domain
- computer-graphics, desktop
- Issue type
- Feature
- Difficulty
- 5/5
- Estimated time
- Over a week
- Activity status
- Stale
- Clarity
- Needs clarification
- Newbie friendliness
- 25/100