aui-framework / aui-framework/aui

DirectX support

Open
#55 0 comments 1 reaction 0 assignees View on GitHub
Dominant language
C++
Stars
598
Forks
44
Avg merge
17h 56m
Merged PRs (30d)
3

Description

Migrate to d3d9/10/11 under Windows.

Milestones:

- [x] Put all GL and software renderer related stuff to a namespace
- [x] Develop a DSL for shaders compiling to software renderer code + DirectX hlsl + OpenGL glsl and rewrite all shaders (also get rid of #41). Would be nice to use C++ as DSL (`boost::proto`) and avoid external compilers (e.g. aui.toolbox)
- [x] Provide a mechanism which queries DirectX/OpenGL/software support and allows application to choose a required graphics API
- [ ] Add DirectX support using new shader DSL

Contributor guide

Open the contributing guide

Research direction

The issue names no files, tests, or entry points. Start by locating the existing shader DSL and renderer implementations, then trace the support-query and API-selection mechanism described in the completed milestones. Done means DirectX support is implemented using the new shader DSL under Windows.

Written by the indexing model from the issue text.

Assessment

Tech stack
cpp
Domain
computer-graphics, desktop
Issue type
Feature
Difficulty
5/5
Estimated time
Over a week
Activity status
Stale
Clarity
Needs clarification
Newbie friendliness
25/100

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