The player chooses a camera view outside the cockpit
- Dominant language
- TypeScript
- Stars
- 2
- Forks
- 0
- Avg merge
- 2h 2m
- Merged PRs (30d)
- 2
Description
Chris asked for this on 2026-09-11, during the design of the order-driven flight (docs/TODO/205 to 208). He put it in the backlog to come back to.
## What exists
The game shows one first-person cockpit, with four views: front, rear, left and right. The camera sits in the ship.
## Why it matters now
After docs/TODO/205, the ship flies itself on an order, and the player watches more and steers less. A camera outside the ship can show that flight better than a cockpit can. A fight, a docking and a trip to the sun each read differently from outside.
## What to decide later
- Which cameras to offer. Candidates are a chase camera behind the ship, a free orbit camera, and a tactical view from above the fight.
- Whether the cockpit stays the default.
- How a camera choice reaches a phone, which has no view keys.
Rendering only reads the world state, so a new camera changes no rule.
Contributor guide
No contributing guide indexed for this repository
Research direction
Start with docs/TODO/205 to 208 and the existing cockpit-view behavior described in the issue. Compare the proposed chase, free-orbit, and tactical cameras, then resolve the default-camera and phone-input questions; the issue is done when those design decisions are defined.
Written by the indexing model from the issue text.
Assessment
- Tech stack
- typescript
- Domain
- game-dev
- Issue type
- Feature
- Difficulty
- 5/5
- Estimated time
- Over a week
- Activity status
- Active
- Clarity
- Needs clarification
- Newbie friendliness
- 25/100