asweigart / asweigart/nes_zelda_map_data

Tiles are not distinguished between blocked and unblocked.

Open
#2 0 comments 0 reactions 0 assignees View on GitHub
Dominant language
Python
Stars
60
Forks
14
PR merge metrics
No merged PRs in 30d

Description

It seems provision was left for blocks to be "unwalkable" for example you shouldn't be able to walk on water or through bushes.
```
UNBLOCKED_TILES = ['00', '02', '06', '0c', '0e', '14', '18', '1a', '20', '24', '40', '4c', '53', '54', '55', '59', '5a', '5b', '5f', '60', '61', '67', '68', '69', '6d', '6e', '6f', '73', '74', '75', '7b', '7c', '7d', '81', '82', '83', '87', '88', '89', '8c', '8d', '8e', '8f', '91', '92', '93', '94', '95', '97', '98', '99', '9a', '9b', '9d']
```
But yet you still can. Can you fix this?

Contributor guide

No contributing guide indexed for this repository

Research direction

Search for UNBLOCKED_TILES and the movement or collision logic that decides whether a tile can be traversed. Reproduce the issue with water or bush tiles, then verify blocked tiles reject movement while the listed unblocked tiles remain traversable.

Written by the indexing model from the issue text.

Assessment

Tech stack
python
Domain
game-dev
Issue type
Bug
Difficulty
3/5
Estimated time
1-2 days
Activity status
Stale
Clarity
Mostly clear
Newbie friendliness
35/100

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