asweigart / asweigart/nes_zelda_map_data
Tiles are not distinguished between blocked and unblocked.
- Dominant language
- Python
- Stars
- 60
- Forks
- 14
- PR merge metrics
- No merged PRs in 30d
Description
It seems provision was left for blocks to be "unwalkable" for example you shouldn't be able to walk on water or through bushes.
```
UNBLOCKED_TILES = ['00', '02', '06', '0c', '0e', '14', '18', '1a', '20', '24', '40', '4c', '53', '54', '55', '59', '5a', '5b', '5f', '60', '61', '67', '68', '69', '6d', '6e', '6f', '73', '74', '75', '7b', '7c', '7d', '81', '82', '83', '87', '88', '89', '8c', '8d', '8e', '8f', '91', '92', '93', '94', '95', '97', '98', '99', '9a', '9b', '9d']
```
But yet you still can. Can you fix this?
Contributor guide
No contributing guide indexed for this repository
Research direction
Search for UNBLOCKED_TILES and the movement or collision logic that decides whether a tile can be traversed. Reproduce the issue with water or bush tiles, then verify blocked tiles reject movement while the listed unblocked tiles remain traversable.
Written by the indexing model from the issue text.
Assessment
- Tech stack
- python
- Domain
- game-dev
- Issue type
- Bug
- Difficulty
- 3/5
- Estimated time
- 1-2 days
- Activity status
- Stale
- Clarity
- Mostly clear
- Newbie friendliness
- 35/100