assimp / assimp/assimp

mScene::mSkeletons not works in other formats but fbx

Open
#6,400 1 comment 0 reactions 0 assignees View on GitHub
Bug FBX glTF-Common
Dominant language
C++
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Description

**Describe the bug**
I found that no data in aiScene::mSkeletons when I loaded from gltf file which contains a full skeleton. And I read the assimp source which verifed my find that assimp load data to the "mSkeletons" field only for .fbx. I want to know the reason why not support this field in other file formats. Thanks.

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Contributor guide

Open the contributing guide

Research direction

No source file or test is named. Start by comparing how the glTF and FBX importers populate aiScene::mSkeletons, then determine the intended cross-format skeleton representation; done should include a decided scope and coverage for supported non-FBX formats.

Written by the indexing model from the issue text.

Assessment

Tech stack
cpp
Domain
computer-graphics
Issue type
Feature
Difficulty
5/5
Estimated time
Over a week
Activity status
Stale
Clarity
Needs clarification
Newbie friendliness
25/100

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