assimp / assimp/assimp-net

Issue with glb2 export

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Dominant language
C#
Stars
218
Forks
83
PR merge metrics
No merged PRs in 30d

Description

I'm experimenting with glb2 export for scenes with skeletal animations. I did try to import and re-export a sample file that I found in khronos's examples and it worked like a charm. However, when I work in a more complicated mesh of mine, my app simply closes without any warning or even the known "Access Violation exception". I've been experimenting and I think I have traced that the issue is related with the existence of bones in the mesh. When I remove all of the bones, export works. Even with a single bone with no vertex weights it still crashes. FYI, the same assimp.scene exports successfully when using fbx, or collada.

Contributor guide

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Research direction

No source file or test is named. Start by reproducing glb2 export with the reported skeletal mesh, then compare behavior with bones removed and with FBX or Collada export; done means the application no longer closes and the scene exports successfully.

Written by the indexing model from the issue text.

Assessment

Tech stack
csharp
Domain
computer-graphics
Issue type
Bug
Difficulty
4/5
Estimated time
3-5 days
Activity status
Stale
Clarity
Mostly clear
Newbie friendliness
35/100

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