Copy content of selection to a frame range
- Dominant language
- C++
- Stars
- 39.5k
- Forks
- 9k
- Avg merge
- 3d 18h
- Merged PRs (30d)
- 8
Description
_From [maniacal...@gmail.com](https://code.google.com/u/102553700980768177101/) on April 13, 2012 08:39:58_
There are a few ideas I had for the layer system.
The first is making it so you can move layers. If you accidentally start a sprite on the bottom layer and need to put something behind it you are pretty much out of luck as is.
Second, I would love an "duplicate contents of selection to frames x-y" function, where you are able to take a selection and copy it into a user-defined range of frames.
An example would be as follows;
I am creating a five-frame blink animation, with two layers. I create the sprite on one layer, then animate it as usual.
However, later on I decide to add a pair of glasses to it. I draw the glasses on the first cell in layer two, then utilize the feature I suggested to instantly copy this layer into the remaining frames.
Please let me know what you think of my idea. I really enjoyy the program, by the way.
_Original issue: http://code.google.com/p/aseprite/issues/detail?id=95_
Contributor guide
Research direction
The issue names no files, tests, or entry points. Start by tracing the existing layer, selection, and frame workflows; done would be a user-defined frame-range operation that copies the selected content into the target frames without requiring manual repetition.
Written by the indexing model from the issue text.
Assessment
- Tech stack
- cpp
- Domain
- computer-graphics, desktop
- Issue type
- Feature
- Difficulty
- 5/5
- Estimated time
- Over a week
- Activity status
- Stale
- Clarity
- Needs clarification
- Newbie friendliness
- 25/100