Add debugging support for Lua
- Dominant language
- No language data
- Stars
- 307
- Forks
- 68
- PR merge metrics
- No merged PRs in 30d
Description
It would be nice to be able to debug plugins in Lua editor like for example Zero Brane Studio:
https://studio.zerobrane.com/doc-remote-debugging
This may require to either have lua as dll instead of static library inside exe or at least added luasocket multiplatform library into Aseprite exe so it is possible to start a debug session. Also require needs to be allowed to load moddebug extension
Contributor guide
No contributing guide indexed for this repository
Research direction
Start by reading the linked ZeroBrane Studio remote-debugging documentation, then inspect how Aseprite embeds Lua and handles require for plugins. Determine whether the work should use a Lua DLL, bundled luasocket, or moddebug support; done means a Lua plugin can start and use a debugging session from the editor.
Written by the indexing model from the issue text.
Assessment
- Tech stack
- lua
- Domain
- devtools
- Issue type
- Feature
- Difficulty
- 5/5
- Estimated time
- Over a week
- Activity status
- Stale
- Clarity
- Needs clarification
- Newbie friendliness
- 25/100