asc-community / asc-community/MxEngine
Using geometry shader to expend shadow maps.
Open
- Dominant language
- C++
- Stars
- 1.2k
- Forks
- 74
- PR merge metrics
- No merged PRs in 30d
Description
Currently in the process of making shadow maps we send commands to the gpu for each cascade. I guess this can be optimized via geometry shader.
Contributor guide
No contributing guide indexed for this repository
Assessment
This issue has not been assessed yet.