asc-community / asc-community/MxEngine
Raytracing
Open
proposal
under consideration
- Dominant language
- C++
- Stars
- 1.2k
- Forks
- 74
- PR merge metrics
- No merged PRs in 30d
Description
Render rays of light to render reflections correctly (as a submodule)
Contributor guide
No contributing guide indexed for this repository
Research direction
No file, test, or entry point is named. Start by locating the rendering code and any existing reflection path, then determine where the raytracing submodule would fit. Done would mean reflections are rendered correctly with rays of light, but the issue does not define expected behavior or validation steps.
Written by the indexing model from the issue text.
Assessment
- Tech stack
- cpp
- Domain
- computer-graphics, game-dev
- Issue type
- Feature
- Difficulty
- 5/5
- Estimated time
- Over a week
- Activity status
- Stale
- Clarity
- Needs clarification
- Newbie friendliness
- 20/100