asc-community / asc-community/MxEngine

[Rendering] optimize SSAO & DOF algorithms by using R8-channel texture for computations (reduces bandwidth)

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#80 4 comments 0 reactions 1 assignee Claimed by @fall2019 View on GitHub
enhancement
Dominant language
C++
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Description

Right now RGBA16F texture is used. This is completely unnecessary and wastes bandwidth, better to have a separate R8 channel texture for such computations

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