asc-community / asc-community/MxEngine
[Rendering] optimize SSAO & DOF algorithms by using R8-channel texture for computations (reduces bandwidth)
Open
enhancement
- Dominant language
- C++
- Stars
- 1.2k
- Forks
- 74
- PR merge metrics
- No merged PRs in 30d
Description
Right now RGBA16F texture is used. This is completely unnecessary and wastes bandwidth, better to have a separate R8 channel texture for such computations
Contributor guide
No contributing guide indexed for this repository
Assessment
This issue has not been assessed yet.