Soft-body physics issues
- Dominant language
- C++
- Stars
- 3.3k
- Forks
- 353
- Avg merge
- 3d 16h
- Merged PRs (30d)
- 1
Description
I have a rigid body cube and cloth above it in my scene. Currently, setting the `Shape` parameter in rigid body collision settings to `Convex Hall` and a cloth with a couple of subdivisions I get a cloth simulation that looks like this:

If I make the cloth a bit bigger, the cloth will go through the cube. If I change the `Shape` parameter of the cube to `Mesh` same thing happens.
I want to get a more high-quality cloth simulation but it looks like Armory is completely ignoring the quality parameters of the cloth physics. It also looks like Armory ignores almost all other parameters of cloth as well such as mass, stiffness etc. If so, how can I get higher quality cloth simulation in Armory? Should I change something in the Armory source code?
[cubecloth.blend.zip](https://github.com/armory3d/armory/files/2379945/cubecloth.blend.zip)
Contributor guide
No contributing guide indexed for this repository
Research direction
Open the attached cubecloth.blend.zip in Blender with Armory and reproduce the cloth passing through the rigid-body cube. Compare the rigid-body Shape settings and cloth quality, mass, and stiffness parameters against the simulation result. Done means identifying whether these parameters are ignored and documenting the relevant Armory source area or required change.
Written by the indexing model from the issue text.
Assessment
- Tech stack
- blender
- Domain
- computer-graphics, game-dev
- Issue type
- Bug
- Difficulty
- 4/5
- Estimated time
- 3-5 days
- Activity status
- Stale
- Clarity
- Needs clarification
- Newbie friendliness
- 30/100