Particles - fix emission from faces / verts
- Dominant language
- C++
- Stars
- 3.3k
- Forks
- 353
- Avg merge
- 3d 16h
- Merged PRs (30d)
- 1
Description
Is it possible to realize the work of particles (hair) not through volume, but in other ways?
When the "volume" of a particle is distributed along a rectangle, even if the shape of the parent is complex.

Similarly, when the particles are activated on the GPU, the particles flicker or even fail under the parent. I did not find Particles on the GPU in the material configuration, although it was previously.

blendfile
[04-test2-trava.zip](https://github.com/armory3d/armory/files/2363425/04-test2-trava.zip)
Thank you for your work!
Contributor guide
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Research direction
Start by opening the attached 04-test2-trava.zip blendfile and reproducing the particle behavior for face or vertex emission and GPU particles. Compare the distribution and flickering or missing-particle cases; done means particles emit correctly from the requested geometry and remain stable when GPU particles are enabled.
Written by the indexing model from the issue text.
Assessment
- Tech stack
- blender, cpp
- Domain
- computer-graphics
- Issue type
- Bug
- Difficulty
- 4/5
- Estimated time
- 3-5 days
- Activity status
- Stale
- Clarity
- Needs clarification
- Newbie friendliness
- 25/100