If armature has deforming object attached, object parented to its bone will have offset
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- C++
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Description
In the testing file: [bone_parents.zip](https://github.com/armory3d/armory/files/2317750/bone_parents.zip)
(1) when enabled layer 1 + 2, the object in layer 2 could be deformed correctly:

(2) when enabled layer 1 + 3, the object parented to bones in layer 3 could be deformed correctly:

(3) when enabled layer 1 + 2 + 3, the object parented to bones in layer 3 had offset:

Contributor guide
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Research direction
Start by opening bone_parents.zip and reproducing the three layer combinations described in the issue. Compare the deformation in layers 1+2, 1+3, and 1+2+3, focusing on the bone-parented object's offset when the deforming object is attached. Done means the third combination no longer produces the reported offset while the other two still deform correctly.
Written by the indexing model from the issue text.
Assessment
- Tech stack
- blender
- Domain
- computer-graphics
- Issue type
- Bug
- Difficulty
- 4/5
- Estimated time
- 3-5 days
- Activity status
- Stale
- Clarity
- Mostly clear
- Newbie friendliness
- 42/100