Rigid body transform not synced on parent object change
Open
bug
- Dominant language
- C++
- Stars
- 3.3k
- Forks
- 353
- Avg merge
- 3d 16h
- Merged PRs (30d)
- 1
Description
Also they are always spawned at 0,0,0 regardless what I plug in the "Spawn Scene" node.
[sceneroot.zip](https://github.com/armory3d/armory/files/2194793/sceneroot.zip)
Contributor guide
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Research direction
Start by opening the attached sceneroot.zip and reproducing the issue through the Spawn Scene node, checking both the spawned position and rigid-body behavior after a parent object changes. Done means the spawned scene uses the position supplied to the node and its rigid-body transform remains synchronized with the parent.
Written by the indexing model from the issue text.
Assessment
- Tech stack
- blender
- Domain
- game-dev
- Issue type
- Bug
- Difficulty
- 4/5
- Estimated time
- 3-5 days
- Activity status
- Stale
- Clarity
- Mostly clear
- Newbie friendliness
- 35/100