armory3d / armory3d/armory

Rigid body transform not synced on parent object change

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#770 1 comment 0 reactions 0 assignees View on GitHub
bug
Dominant language
C++
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Forks
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Avg merge
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Merged PRs (30d)
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Description

Also they are always spawned at 0,0,0 regardless what I plug in the "Spawn Scene" node.
[sceneroot.zip](https://github.com/armory3d/armory/files/2194793/sceneroot.zip)

Contributor guide

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Research direction

Start by opening the attached sceneroot.zip and reproducing the issue through the Spawn Scene node, checking both the spawned position and rigid-body behavior after a parent object changes. Done means the spawned scene uses the position supplied to the node and its rigid-body transform remains synchronized with the parent.

Written by the indexing model from the issue text.

Assessment

Tech stack
blender
Domain
game-dev
Issue type
Bug
Difficulty
4/5
Estimated time
3-5 days
Activity status
Stale
Clarity
Mostly clear
Newbie friendliness
35/100

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