Bone changes are acting too late on top of animations
Open
bug
- Dominant language
- C++
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Description
Please see forum topic:
http://forums.armory3d.org/t/bone-updates-are-too-late-in-animation/1404
*(drag & drop zipped .blend file here)*
[playground.zip](https://github.com/armory3d/armory/files/2162514/playground.zip)
Contributor guide
No contributing guide indexed for this repository
Research direction
Start with the linked forum topic and reproduce the behavior using playground.zip in Blender. Trace when bone changes are applied relative to animation updates, then verify that the bone changes take effect at the intended time without breaking the supplied example.
Written by the indexing model from the issue text.
Assessment
- Tech stack
- blender
- Domain
- computer-graphics, game-dev
- Issue type
- Bug
- Difficulty
- 4/5
- Estimated time
- 3-5 days
- Activity status
- Stale
- Clarity
- Needs clarification
- Newbie friendliness
- 25/100