armory3d / armory3d/armory

Bone changes are acting too late on top of animations

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#756 1 comment 0 reactions 0 assignees View on GitHub
bug
Dominant language
C++
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Merged PRs (30d)
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Description

Please see forum topic:
http://forums.armory3d.org/t/bone-updates-are-too-late-in-animation/1404

*(drag & drop zipped .blend file here)*
[playground.zip](https://github.com/armory3d/armory/files/2162514/playground.zip)

Contributor guide

No contributing guide indexed for this repository

Research direction

Start with the linked forum topic and reproduce the behavior using playground.zip in Blender. Trace when bone changes are applied relative to animation updates, then verify that the bone changes take effect at the intended time without breaking the supplied example.

Written by the indexing model from the issue text.

Assessment

Tech stack
blender
Domain
computer-graphics, game-dev
Issue type
Bug
Difficulty
4/5
Estimated time
3-5 days
Activity status
Stale
Clarity
Needs clarification
Newbie friendliness
25/100

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