armory3d / armory3d/armory

Runtime navmesh generation from code

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feature request
Dominant language
C++
Stars
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Forks
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Avg merge
3d 16h
Merged PRs (30d)
1

Description

If I procedurally generate level (from blocks or procedural geometry), I'm left with only raycasts for navigation which is not nice. I think Armoty should support runtime generation of navmesh.

Contributor guide

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Research direction

The issue names no files, tests, or entry points. Start by locating the engine's navigation or navmesh subsystem and determine how runtime-generated geometry is represented. Done would require an agreed implementation scope and working runtime navigation for procedurally generated levels.

Written by the indexing model from the issue text.

Assessment

Tech stack
cpp
Domain
game-dev
Issue type
Feature
Difficulty
5/5
Estimated time
Over a week
Activity status
Stale
Clarity
Needs clarification
Newbie friendliness
20/100

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