Runtime navmesh generation from code
Open
feature request
- Dominant language
- C++
- Stars
- 3.3k
- Forks
- 353
- Avg merge
- 3d 16h
- Merged PRs (30d)
- 1
Description
If I procedurally generate level (from blocks or procedural geometry), I'm left with only raycasts for navigation which is not nice. I think Armoty should support runtime generation of navmesh.
Contributor guide
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Research direction
The issue names no files, tests, or entry points. Start by locating the engine's navigation or navmesh subsystem and determine how runtime-generated geometry is represented. Done would require an agreed implementation scope and working runtime navigation for procedurally generated levels.
Written by the indexing model from the issue text.
Assessment
- Tech stack
- cpp
- Domain
- game-dev
- Issue type
- Feature
- Difficulty
- 5/5
- Estimated time
- Over a week
- Activity status
- Stale
- Clarity
- Needs clarification
- Newbie friendliness
- 20/100