Layered animation and blendspaces
Open
feature request
- Dominant language
- C++
- Stars
- 3.3k
- Forks
- 353
- Avg merge
- 3d 16h
- Merged PRs (30d)
- 1
Description
Can/Could Armory3D support Layered animation? Any decent character animation requires one - or at least very hard to implement without it...
Contributor guide
No contributing guide indexed for this repository
Research direction
The issue names no files, tests, or entry points. Start by locating Armory's animation and blendspace systems, then clarify the intended layered-animation behavior and implementation scope with maintainers. Done should include agreed support for layered animation and blendspaces, with coverage for the expected character-animation cases.
Written by the indexing model from the issue text.
Assessment
- Tech stack
- blender, cpp
- Domain
- computer-graphics, game-dev
- Issue type
- Feature
- Difficulty
- 5/5
- Estimated time
- Over a week
- Activity status
- Stale
- Clarity
- Needs clarification
- Newbie friendliness
- 25/100