armory3d / armory3d/armory

Can lamps have more volumetric light control?

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feature request
Dominant language
C++
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Forks
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Avg merge
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Merged PRs (30d)
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Description

Currently it's all volumetric or no volumetric but with the option to adjust volumetric for different lamps it will also help in night/dark scenes

Contributor guide

No contributing guide indexed for this repository

Research direction

Start by locating the lamp-lighting and volumetric-rendering entry points in the Armory engine. Determine how the current all-or-nothing volumetric setting is applied and identify the existing rendering checks or tests, if any. Done means different lamps can independently control whether and how much volumetric light they produce, including in night or dark scenes.

Written by the indexing model from the issue text.

Assessment

Domain
computer-graphics
Issue type
Feature
Difficulty
4/5
Estimated time
3-5 days
Activity status
Stale
Clarity
Mostly clear
Newbie friendliness
35/100

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