armory3d / armory3d/armory

Reflection Importance Order Wrong

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bug
Dominant language
C++
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Merged PRs (30d)
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Description

Armory render engine prioritizes light source specular reflections over SSR. However, SSR almost certainly will produce more true-to-life reflections and thus should be top priority and mixed in last.

Here's video to demonstrate (if YouTube ever finishes processing it):
https://www.youtube.com/watch?v=C0i_lKXJUt4

Contributor guide

No contributing guide indexed for this repository

Research direction

No source file or test is named in the issue. Start by reproducing the reflection-ordering behavior in the Armory render engine using the linked video as context, then identify where light-source specular reflections and SSR are combined; done means SSR is prioritized and mixed last.

Written by the indexing model from the issue text.

Assessment

Tech stack
cpp
Domain
computer-graphics
Issue type
Bug
Difficulty
5/5
Estimated time
Over a week
Activity status
Stale
Clarity
Needs clarification
Newbie friendliness
20/100

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