Reflection Importance Order Wrong
- Dominant language
- C++
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Description
Armory render engine prioritizes light source specular reflections over SSR. However, SSR almost certainly will produce more true-to-life reflections and thus should be top priority and mixed in last.
Here's video to demonstrate (if YouTube ever finishes processing it):
https://www.youtube.com/watch?v=C0i_lKXJUt4
Contributor guide
No contributing guide indexed for this repository
Research direction
No source file or test is named in the issue. Start by reproducing the reflection-ordering behavior in the Armory render engine using the linked video as context, then identify where light-source specular reflections and SSR are combined; done means SSR is prioritized and mixed last.
Written by the indexing model from the issue text.
Assessment
- Tech stack
- cpp
- Domain
- computer-graphics
- Issue type
- Bug
- Difficulty
- 5/5
- Estimated time
- Over a week
- Activity status
- Stale
- Clarity
- Needs clarification
- Newbie friendliness
- 20/100