Hair and Fur Rendering/Shading
Open
feature request
- Dominant language
- C++
- Stars
- 3.3k
- Forks
- 353
- Avg merge
- 3d 16h
- Merged PRs (30d)
- 1
Description
Got another feature request: would it be possible to add support for hair and fur rendering to cyclesgame? While it is may or may not be _possible_ to use blender's built-in hair simulation, I think it would be too intensive for realtime rendering if used as-is.
Contributor guide
No contributing guide indexed for this repository
Research direction
The issue names no files, tests, or entry points. First map cyclesgame’s rendering and shading path and compare it with Blender’s hair simulation; the issue provides no implementation scope or acceptance criteria, so those must be established before work can be considered done.
Written by the indexing model from the issue text.
Assessment
- Tech stack
- blender
- Domain
- computer-graphics, game-dev
- Issue type
- Feature
- Difficulty
- 5/5
- Estimated time
- Over a week
- Activity status
- Stale
- Clarity
- Needs clarification
- Newbie friendliness
- 20/100