Fix decal projection
Open
bug
- Dominant language
- C++
- Stars
- 3.3k
- Forks
- 353
- Avg merge
- 3d 16h
- Merged PRs (30d)
- 1
Description
The blood decals on the wall in the FPS template are not reflecting properly when a cube is moved near it so it should reflect it. When the cube is near the decal the reflection is just glitching.
Contributor guide
No contributing guide indexed for this repository
Research direction
Reproduce the decal reflection glitch in the FPS template by moving a cube near the blood decals on a wall, then inspect the decal projection and rendering behavior. Done means the decals reflect the nearby cube correctly without visual glitching.
Written by the indexing model from the issue text.
Assessment
- Tech stack
- blender, cpp
- Domain
- computer-graphics, game-dev
- Issue type
- Bug
- Difficulty
- 4/5
- Estimated time
- 3-5 days
- Activity status
- Stale
- Clarity
- Needs clarification
- Newbie friendliness
- 25/100