armory3d / armory3d/armory

KinematicCharacterController - step up lerp issue

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bug
Dominant language
C++
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Forks
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Avg merge
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Merged PRs (30d)
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Description

setUpInterpolate is enabled by default in both 2.82 and 2.87. However, it doesn't seem to work properly in either JS or C++. Character is snapping to target position regardless if setting setUpInterpolate true or false.

![step_up_lerp_issue](https://user-images.githubusercontent.com/9007314/34293959-cdceae2e-e706-11e7-8d47-b740400fb3a5.gif)

Contributor guide

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Research direction

Start by reproducing the step-up behavior in KinematicCharacterController with setUpInterpolate enabled and disabled in both the JavaScript and C++ paths, using the attached example as the reference. Done means the character no longer snaps to the target position and the setting produces the expected interpolation behavior in both versions.

Written by the indexing model from the issue text.

Assessment

Tech stack
cpp, javascript
Domain
game-dev
Issue type
Bug
Difficulty
3/5
Estimated time
1-2 days
Activity status
Stale
Clarity
Mostly clear
Newbie friendliness
35/100

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