KinematicCharacterController - step up lerp issue
- Dominant language
- C++
- Stars
- 3.3k
- Forks
- 353
- Avg merge
- 3d 16h
- Merged PRs (30d)
- 1
Description
setUpInterpolate is enabled by default in both 2.82 and 2.87. However, it doesn't seem to work properly in either JS or C++. Character is snapping to target position regardless if setting setUpInterpolate true or false.

Contributor guide
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Research direction
Start by reproducing the step-up behavior in KinematicCharacterController with setUpInterpolate enabled and disabled in both the JavaScript and C++ paths, using the attached example as the reference. Done means the character no longer snaps to the target position and the setting produces the expected interpolation behavior in both versions.
Written by the indexing model from the issue text.
Assessment
- Tech stack
- cpp, javascript
- Domain
- game-dev
- Issue type
- Bug
- Difficulty
- 3/5
- Estimated time
- 1-2 days
- Activity status
- Stale
- Clarity
- Mostly clear
- Newbie friendliness
- 35/100