armory3d / armory3d/armory

Quadtree lod support for terrain creation

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feature request
Dominant language
C++
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Description

*(optional - drag & drop zipped .blend file here)*
As references : http://chrisbrough.com/project/2012/04/Quadtree-Level-of-Detail-for-Heightmaps

news reference documentation:

https://www.youtube.com/watch?v=CqmJ9Szk7-o

https://github.com/drecuk/QuadtreeTerrain

https://leifnode.com/2014/04/planetary-scale-lod-terrain-generation/

A doc from 2010 : https://pdfs.semanticscholar.org/0b0b/121b30440c959b58444683c8f4b18246eed0.pdf

Another attempt in BGE : https://www.youtube.com/watch?v=Qs1QNfdDn6M&fbclid=IwAR3WqJufJDh7fdI3tHaVxnnaErOEg9BDf_dqiEvGPjkBnYitbOeZSHMdpeo

Contributor guide

No contributing guide indexed for this repository

Research direction

The issue provides no files, tests, or entry points. Start by reviewing the linked quadtree and terrain-generation references; the issue does not define acceptance criteria for what completed terrain LOD support should include.

Written by the indexing model from the issue text.

Assessment

Tech stack
cpp
Domain
computer-graphics, game-dev
Issue type
Feature
Difficulty
5/5
Estimated time
Over a week
Activity status
Stale
Clarity
Needs clarification
Newbie friendliness
25/100

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