Quadtree lod support for terrain creation
- Dominant language
- C++
- Stars
- 3.3k
- Forks
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- Avg merge
- 3d 16h
- Merged PRs (30d)
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Description
*(optional - drag & drop zipped .blend file here)*
As references : http://chrisbrough.com/project/2012/04/Quadtree-Level-of-Detail-for-Heightmaps
news reference documentation:
https://www.youtube.com/watch?v=CqmJ9Szk7-o
https://github.com/drecuk/QuadtreeTerrain
https://leifnode.com/2014/04/planetary-scale-lod-terrain-generation/
A doc from 2010 : https://pdfs.semanticscholar.org/0b0b/121b30440c959b58444683c8f4b18246eed0.pdf
Another attempt in BGE : https://www.youtube.com/watch?v=Qs1QNfdDn6M&fbclid=IwAR3WqJufJDh7fdI3tHaVxnnaErOEg9BDf_dqiEvGPjkBnYitbOeZSHMdpeo
Contributor guide
No contributing guide indexed for this repository
Research direction
The issue provides no files, tests, or entry points. Start by reviewing the linked quadtree and terrain-generation references; the issue does not define acceptance criteria for what completed terrain LOD support should include.
Written by the indexing model from the issue text.
Assessment
- Tech stack
- cpp
- Domain
- computer-graphics, game-dev
- Issue type
- Feature
- Difficulty
- 5/5
- Estimated time
- Over a week
- Activity status
- Stale
- Clarity
- Needs clarification
- Newbie friendliness
- 25/100