Wrong results when different objects with different modifiers share the same mesh
- Dominant language
- C++
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- Merged PRs (30d)
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Description
As the title says, there are three objects in this scene, Fence 1, 2 and 3. They all share the same mesh, called 'Mesh'. But they apply different modifiers. In this case, these are array modifiers with 2 and 3 repetitions.
This is how it should look like (in Blender):

This is what Armory does:

[modifiers.zip](https://github.com/armory3d/armory/files/1503504/modifiers.zip)
Contributor guide
No contributing guide indexed for this repository
Research direction
Open modifiers.zip in Blender and reproduce the scene with Fence 1, 2 and 3 sharing the Mesh object data. Compare the Blender result with Armory's output, then trace the Blender integration's handling of per-object array modifiers. Done means each fence preserves its own array repetition count when exported and rendered by Armory.
Written by the indexing model from the issue text.
Assessment
- Tech stack
- blender
- Domain
- computer-graphics
- Issue type
- Bug
- Difficulty
- 4/5
- Estimated time
- 3-5 days
- Activity status
- Stale
- Clarity
- Mostly clear
- Newbie friendliness
- 35/100