Unique ID map per mesh
Open
feature request
- Dominant language
- C++
- Stars
- 3.3k
- Forks
- 353
- Avg merge
- 3d 16h
- Merged PRs (30d)
- 1
Description
I would like to have ability to set one ID map per mesh. A lot of 3D models which i have. Are using more than one mesh.
Having one ID map across all meshes is not usable for me and also it is not mapped correctly, since every mesh have different UV map.
Contributor guide
No contributing guide indexed for this repository
Research direction
Start by locating the existing ID-map handling for meshes and reviewing how UV maps are assigned. Confirm the expected per-mesh behavior with representative multi-mesh 3D models, then verify that each mesh uses its own UV mapping.
Written by the indexing model from the issue text.
Assessment
- Tech stack
- cpp
- Domain
- computer-graphics
- Issue type
- Feature
- Difficulty
- 4/5
- Estimated time
- 3-5 days
- Activity status
- Stale
- Clarity
- Mostly clear
- Newbie friendliness
- 35/100