Clear Parent Inverse - object align issue - parented object animation
- Dominant language
- C++
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Description
The following problem occurs only with one .blend file that I have. I stripped down this fairly complex file so that it only contains only two parented cubes with simple animations. If I recreate the scene from scratch with a new .blend file, it works fine.
Here is the scene setup:

The cubes are animated to move up and down. In Blender:

In Armory, the cubes are misaligned.

...No idea where this could be coming from.
[Issue.zip](https://github.com/armory3d/armory/files/1443201/Issue.zip)
Contributor guide
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Research direction
Open Issue.zip and reproduce the two-parented-cube animation in Blender and Armory. Compare the parent inverse and resulting object alignment during playback, then trace the Blender-to-Armory handling of that scene. Done means the animated cubes remain aligned in Armory as they do in Blender.
Written by the indexing model from the issue text.
Assessment
- Tech stack
- blender
- Domain
- computer-graphics
- Issue type
- Bug
- Difficulty
- 4/5
- Estimated time
- 3-5 days
- Activity status
- Stale
- Clarity
- Needs clarification
- Newbie friendliness
- 35/100