Armature Parent to Vertex Group - vertices with 0 bone weight get dropped
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- C++
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Description
Hi,
[Disclaimer: I am now reporting a lot of bugs that i find playing with Armory. The intent is to help make it better. Let me know if this is helpful or not.]
The following set up:

Left and right side contain one mesh each (even though right side consists of two cubes - it's still one mesh).
On the **left side**, two vertices are parented to the bone. The bone is moved along Y in pose mode.
On the **right side**, one cube (disconnected mesh) is parented to the bone. The bones is moved along Y in pose mode.
**Issue 1: With no animation applied**
Armory does not show any displacement of the geometry.

**Issue 2: With animation applied on bone**
For connected mesh, armory shows nothing.
For disconnected mesh, armory shows only the parts that are parented to a bone (not-parented parts are not shown).

[Issue.zip](https://github.com/armory3d/armory/files/1439240/Issue.zip)
Contributor guide
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Research direction
Open the attached Issue.zip in Blender and reproduce both reported cases: an armature-parented mesh without animation and one with bone animation. Trace the Armory Blender integration and skinning path from that reproduction; done means connected and disconnected meshes retain all vertices, including those with zero bone weight, and follow the bone as described.
Written by the indexing model from the issue text.
Assessment
- Tech stack
- blender
- Domain
- computer-graphics, game-dev
- Issue type
- Bug
- Difficulty
- 4/5
- Estimated time
- 3-5 days
- Activity status
- Stale
- Clarity
- Mostly clear
- Newbie friendliness
- 35/100