Set FPS limit from the Blender editor
- Dominant language
- C++
- Stars
- 3.3k
- Forks
- 353
- Avg merge
- 3d 16h
- Merged PRs (30d)
- 1
Description
After reading this in the [forums](https://forums.armory3d.org/t/set-limit-framerate-ln-for-get-fps/4286/9) and following this [issue](https://github.com/armory3d/iron/issues/107), I think the end user should be setting the FPS cap from `Output -> Frame Rate`:

While I'll be investigating and giving it a try on my own I'll appreciate if someone can point me out which source files I can read to speed up and see what I can do.
Contributor guide
No contributing guide indexed for this repository
Research direction
Start by tracing how Blender's Output → Frame Rate setting reaches the engine, using the linked Armory issue #107 and forum discussion as context. The work is done when an end user's Blender frame-rate setting controls the runtime FPS cap; the issue names no source files or tests, so locating the integration points is part of the task.
Written by the indexing model from the issue text.
Assessment
- Tech stack
- blender, cpp
- Domain
- game-dev, tooling
- Issue type
- Feature
- Difficulty
- 4/5
- Estimated time
- 3-5 days
- Activity status
- Stale
- Clarity
- Mostly clear
- Newbie friendliness
- 35/100