armory3d / armory3d/armory

Set FPS limit from the Blender editor

Open
#3,018 2 comments 0 reactions 0 assignees View on GitHub
feature request
Dominant language
C++
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Forks
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Avg merge
3d 16h
Merged PRs (30d)
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Description

After reading this in the [forums](https://forums.armory3d.org/t/set-limit-framerate-ln-for-get-fps/4286/9) and following this [issue](https://github.com/armory3d/iron/issues/107), I think the end user should be setting the FPS cap from `Output -> Frame Rate`:

![image](https://github.com/armory3d/iron/assets/24682046/a7e39a44-9b1f-40af-afda-0ddd18343cba)

While I'll be investigating and giving it a try on my own I'll appreciate if someone can point me out which source files I can read to speed up and see what I can do.

Contributor guide

No contributing guide indexed for this repository

Research direction

Start by tracing how Blender's Output → Frame Rate setting reaches the engine, using the linked Armory issue #107 and forum discussion as context. The work is done when an end user's Blender frame-rate setting controls the runtime FPS cap; the issue names no source files or tests, so locating the integration points is part of the task.

Written by the indexing model from the issue text.

Assessment

Tech stack
blender, cpp
Domain
game-dev, tooling
Issue type
Feature
Difficulty
4/5
Estimated time
3-5 days
Activity status
Stale
Clarity
Mostly clear
Newbie friendliness
35/100

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