Live Patch doesn't move or rotate static bodies
- Dominant language
- C++
- Stars
- 3.3k
- Forks
- 353
- Avg merge
- 3d 16h
- Merged PRs (30d)
- 1
Description
**Description**
When I activate the Live Patch and try to edit the transform of an object with a static RigidBody, the object doesn't translate or rotate, it only scales.
**To Reproduce**
Add a RigidBody to the default cube and set it as static. Activate live patch then try moving and rotating the cube.
**Expected behavior**
To move and rotate static objects like walls and floors using live patch.
**System**
Blender: 3.6.10
Armory: 2024.02
OS: Windows 11
Graphics card: Nvidia RTX 3050ti laptop
**Test File**
[live_patch.zip](https://github.com/armory3d/armory/files/15182388/live_patch.zip)
Contributor guide
No contributing guide indexed for this repository
Research direction
Start by reproducing the issue with the attached live_patch.zip using the default cube and a static RigidBody. Trace how Live Patch applies transform changes to static bodies, then verify that translation and rotation work for walls and floors while scaling continues to work.
Written by the indexing model from the issue text.
Assessment
- Tech stack
- blender
- Domain
- game-dev
- Issue type
- Bug
- Difficulty
- 4/5
- Estimated time
- 3-5 days
- Activity status
- Quiet
- Clarity
- Mostly clear
- Newbie friendliness
- 48/100