armory3d / armory3d/armory

Live Patch doesn't move or rotate static bodies

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#3,013 1 comment 0 reactions 0 assignees View on GitHub
bug
Dominant language
C++
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Description

**Description**
When I activate the Live Patch and try to edit the transform of an object with a static RigidBody, the object doesn't translate or rotate, it only scales.

**To Reproduce**
Add a RigidBody to the default cube and set it as static. Activate live patch then try moving and rotating the cube.

**Expected behavior**
To move and rotate static objects like walls and floors using live patch.

**System**
Blender: 3.6.10
Armory: 2024.02
OS: Windows 11
Graphics card: Nvidia RTX 3050ti laptop

**Test File**
[live_patch.zip](https://github.com/armory3d/armory/files/15182388/live_patch.zip)

Contributor guide

No contributing guide indexed for this repository

Research direction

Start by reproducing the issue with the attached live_patch.zip using the default cube and a static RigidBody. Trace how Live Patch applies transform changes to static bodies, then verify that translation and rotation work for walls and floors while scaling continues to work.

Written by the indexing model from the issue text.

Assessment

Tech stack
blender
Domain
game-dev
Issue type
Bug
Difficulty
4/5
Estimated time
3-5 days
Activity status
Quiet
Clarity
Mostly clear
Newbie friendliness
48/100

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