armory3d / armory3d/armory

Scene is flashing in desktop and browser - Rigid Body type issue

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bug
Dominant language
C++
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Description

**Description**
I add a big box to close "sky".

**To Reproduce**

**Test File**
*(drag & drop the zipped .blend file here)*
[third_person_box.zip](https://github.com/armory3d/armory/files/12796176/third_person_box.zip)

**Expected behavior**
Normal world scene with "roof" not unlimited sky.

**System**
Blender:
**System Information**
Operating system: Windows-10-10.0.22621-SP0 64 Bits
Graphics card: NVIDIA GeForce GTX 1650 Ti/PCIe/SSE2 NVIDIA Corporation 4.5.0 NVIDIA 497.17

**Blender Version**
Broken: version: 3.6.2, branch: upbge-v0.36-release, commit date: 2023-08-18 23:50, hash: `191b76bf3e57`
Worked: (newest version of Blender that worked as expected)

Armory: ArmorySDK2310
OS: w10
Graphics card: gtx 1650

![1](https://github.com/armory3d/armory/assets/25403861/7d9997d9-57f9-4992-9d40-5d3a19ae15ed)
![2](https://github.com/armory3d/armory/assets/25403861/4ce05a2f-4b94-4edb-9c2f-82f2bc743459)

Contributor guide

No contributing guide indexed for this repository

Research direction

Start by opening the attached third_person_box.zip test file in Blender 3.6.2 with ArmorySDK2310 and reproducing the flashing scene in desktop and browser builds. Investigate the rigid body and large box used as the roof, and consider the issue done when the scene renders normally with the roof instead of an unlimited sky.

Written by the indexing model from the issue text.

Assessment

Tech stack
blender
Domain
computer-graphics, game-dev
Issue type
Bug
Difficulty
4/5
Estimated time
3-5 days
Activity status
Stale
Clarity
Needs clarification
Newbie friendliness
25/100

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