Scene is flashing in desktop and browser - Rigid Body type issue
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- C++
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Description
**Description**
I add a big box to close "sky".
**To Reproduce**
**Test File**
*(drag & drop the zipped .blend file here)*
[third_person_box.zip](https://github.com/armory3d/armory/files/12796176/third_person_box.zip)
**Expected behavior**
Normal world scene with "roof" not unlimited sky.
**System**
Blender:
**System Information**
Operating system: Windows-10-10.0.22621-SP0 64 Bits
Graphics card: NVIDIA GeForce GTX 1650 Ti/PCIe/SSE2 NVIDIA Corporation 4.5.0 NVIDIA 497.17
**Blender Version**
Broken: version: 3.6.2, branch: upbge-v0.36-release, commit date: 2023-08-18 23:50, hash: `191b76bf3e57`
Worked: (newest version of Blender that worked as expected)
Armory: ArmorySDK2310
OS: w10
Graphics card: gtx 1650


Contributor guide
No contributing guide indexed for this repository
Research direction
Start by opening the attached third_person_box.zip test file in Blender 3.6.2 with ArmorySDK2310 and reproducing the flashing scene in desktop and browser builds. Investigate the rigid body and large box used as the roof, and consider the issue done when the scene renders normally with the roof instead of an unlimited sky.
Written by the indexing model from the issue text.
Assessment
- Tech stack
- blender
- Domain
- computer-graphics, game-dev
- Issue type
- Bug
- Difficulty
- 4/5
- Estimated time
- 3-5 days
- Activity status
- Stale
- Clarity
- Needs clarification
- Newbie friendliness
- 25/100